AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on iOS in UAE Q3 2022
In Q3 2022, the top 5 fidget toys games on iOS in the UAE saw varied performances in terms of downloads, revenue, and active users. Here's a detailed look at their trends.
In Q3 2022, the top 5 fidget toys games on iOS in the United Arab Emirates displayed diverse performance patterns. Here’s a closer look at the weekly downloads, revenue, and active users for these apps, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a slight decline in weekly revenue, starting from $51 in late June and gradually decreasing to $11 by the end of September. Weekly downloads were inconsistent, peaking at 18 in mid-July and dropping to as low as 0 in several weeks. The app maintained a relatively stable active user base, starting at 456 and ending the quarter at 397.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. experienced fluctuating weekly revenue, with a notable increase to $13 in the final week of September. Weekly downloads peaked at 18 in early July but tapered off to 0 towards the end of the quarter. Active users data was limited, with only one recorded value of 11 in late July.
Fidget Toys 3D from Tran Dinh Hung showed a stable but low revenue pattern, featuring occasional spikes such as $5 in late June and $4 in late August. The app's weekly downloads saw a high of 624 in late June, gradually decreasing to 131 by the end of September. Active users started at 1789 and showed a downward trend, ending the quarter at 1270.
Automatoys by Idle Friday, released in mid-August, experienced growth in weekly downloads, reaching 438 in mid-September before slightly declining to 191 by the end of the quarter. Revenue peaked at $8 in the last week of September. Weekly active users increased steadily from 59 in mid-August to 900 by the end of the quarter.
Marble ASMR from Rollic Games, also released in August, saw its weekly downloads peak at 948 in early September, with a gradual decline to 318 by the end of the month. Revenue increased to $8 in the final week of September. Active users saw an initial rise to 889 in early September but decreased to 443 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.